Technology Reseller - v08
The IT infrastructure of most modern schools is typically designed around Windows so this OS fits well for many schools. Themajority of staff and pupils alike will be familiar with the Windows interface so should not struggle with using this platform. Microsoft have simplified this version of Windows 10 to help devices run it faster for longer, as well as converging with the cloud to enable enhanced speed, power and storage. It is also very easy to deploy and manage alongside other versions of Windows. Alongside the traditional desktop/monitor setup of the classic school IT labs there is a trend for education institutes to embrace new and versatile technologies to truly bring IT into the classroom. Use of 2 in 1 devices in this space is growing rapidly, with vendors including Acer, ASUS, Lenovo, Fujitsu and Dell all offering suitable products for this application. Why choose 2 in 1 devices for your classroom? 2 in 1 devices have grown massively in popularity over the last few years and it’s not hard to see why. With their inherent versatility these products enable teachers to introduce a combination of performance, fun, and mobility into the classroom. With features perfectly suited for a learning environment, 2 in 1 devices meet the needs of both teachers and students. Tablets are the perfect tool for receiving information and facilitating interactive learning; Tablets for Schools (TfS) reported that 68% of primary and 69% of secondary schools have adopted tablets “to some degree” with over 900,000 predicted to be in use in UK schools by the end of last year. Traditional notebook PCs are ideal for inputting information and creating content. 2 in 1s bring down spend by supplying both of these mediums in one convenient package. • Versatility brings a mobile tablet and powerful laptop to any classroom—in one device • A thin, lightweight design improves mobile learning • Touch capabilities and pen input make education engaging • Built-in identity and theft protection keep students safe and devices manageable As students progress through education their needs naturally progress as well. In the early stages the focus is more on content consumption, whereas once they are progressing from secondary education through to higher education the focus becomes much more centred on content creation. This shift has resulted in other areas of technology growing in this space, most noteably that of Virtual Reality/ Mixed Reality, with products such as the Oculus Rift transforming the way students interact with and experience the subjects they are learning. This opens up possibilities that have never before been available. Students will be able to navigate the human body internally from a 1st person perspective, or visit famous
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